Showing posts with label IOS. Show all posts
Showing posts with label IOS. Show all posts

Tuesday, April 23, 2013

Forget about next-gen video game consoles from Nintendo, Sony, and Microsoft – Apple is going to dominate them all


“What I'm about to say is undoubtedly going to piss some of you off,” MG Siegler writes for TechCrunch. “And that's fine. Because in a few years, I'll be right and you'll look silly.”



“While everyone is focused on the next generation video game consoles from Nintendo, Sony, and Microsoft - the latter two of which should be coming later this year - Apple is going to dominate them all,” Siegler writes. “And it won't even be that difficult.”



“Anyone who has been following the smartphone space for the past few years knows that Apple has sort of backed into video game dominance by way of their iOS devices. Apple has sold over 500 million of them. These devices have yielded over 40 billion downloads of the over 800,000 apps. And a large portion of those apps are games,” Siegler writes. “Even if you lump together the Xbox 360, the Playstation 3, the Wii, and the Nintendo DS, Apple has still sold about 100 million more iOS devices than all of those systems combined... [and] in a much shorter span.”



Siegler writes, “The rumor that Apple would unveil some sort of Apple TV SDK at an event next month turned out to be bogus (as most things analysts say about Apple prove to be). But that doesn't mean it's not coming. In fact, I'd bet on it sooner rather than later.”



Read more in the full article here.


Thursday, April 18, 2013

Crashlytics Makes Enterprise Features Free for All


Crashlytics, the mobile crash-reporting and analysis platform that was acquired by Twitter last month, said today that it will make its enterprise-level features available for free. In a company blog post, the company’s co-founder, Wayne Chang, said, “The features and usage we used to charge for based on limits are now unlimited across the board.”


Monday, April 1, 2013

In Tepid Times for Tech Stocks, LinkedIn Still Expected to Perform


LinkedInrevenue


It has been a rough year on the market for buying tech stocks. Zynga’s worth has been reduced to a shadow of what it once was. And we all know how that whole Facebook IPO went.



And then there’s LinkedIn, one company in the minority of consistently strong tech market performances over the last few years. Since the company debuted on the NYSE nearly two years ago, it has spent most of its time on the market moving in an upward trajectory (save a nasty period in mid-2011).



This afternoon’s expectations are little different. The Street consensus is positive on its earnings report, with an average estimate of $279.5 million in revenue — nearly an 11 percent quarterly sequential increase — and an EPS of 19 cents.



Why so bullish? Sterne Agee analyst Arvind Bhatia attributes some of his positive outlook to new products debuted over the last quarter, citing an increase in overall user engagement.



“We believe new features such as Professional Insights (ability to follow thought leaders) and Linkedin Today (a social news curation product that provides members with news most relevant to them) would have helped increase engagement,” Bhatia wrote in a research note to investors this week.



Coupled with the site’s overall design refresh last fall, LinkedIn is focused on its engagement issue. The company saw a 2 percent sequential decline in page views last quarter (down to 9.4 billion, which is certainly no slouch). Part of the problem is the perception that LinkedIn remains an online resume, something you update with your most recent career information and then don’t return to. (Or “set it and forget it,” as Ron Popeil might say.)



Obviously that’s not what LinkedIn wants, and it has beefed up its efforts to increase engagement over the past year. Now users are prompted to leave feedback on each others’ profiles in the form of “endorsements,” essentially a “Like” for someone’s ability to do something (I, for example, get endorsed for journalism by my connections). Or take the little profile completeness progress bar on the right-hand side; LinkedIn wants you to keep coming back, to add content to your page, and to stay up to date on what others are doing.



That’s not an easy feat. Perhaps, as every other Web company seems to believe these days, the answer lies in mobile. LinkedIn’s unique mobile-only visitors jumped to 25 percent in Q3, nearly double that from a year-ago quarter. If the company can continue to bolster its mobile apps on Android, iOS, BlackBerry and Windows Phone, we could see that mobile growth sustained. I’d keep an eye out for mobile numbers in today’s earnings release.



We’ll have coverage of LinkedIn’s numbers this afternoon.


Tuesday, March 19, 2013

Apple shows signs a major OS X, iOS interface overhaul is coming


“The Jony Ive era is upon us,” Christina Bonnington reports for Wired.



“It has become increasingly clear since the ouster of Scott Forstall as Apple's iOS chief, and the elevation of design wunderkind Ive to oversee both product industrial and user experience, that Apple is planning an iOS and OS X interface overhaul,” Bonnington reports. “‘I don't think Apple will ever stop refining their OS's and interfaces, and with Jony Ive at the helm we should expect to see improvements,’ Gartner analyst Brian Blau told Wired. While Apple issues yearly updates to its OS, and minor updates at other points during the year, Blau said the ‘timing is anyone's guess.’”



Bonnington reports, “The latest sign that changes are afoot is a job listing seeking senior software engineers for Apple's iLife suite. The posting calls for ‘an enthusiastic Cocoa engineer to help us re-imagine how user interfaces should be built and work.’ That doesn't sound like a simple facelift. That sounds like the ground-up revamping of a core software suite - iLife, included in every new Mac, includes iPhoto, iMovie and GarageBand.”



Read more in the full article here.


Sunday, March 3, 2013

Temple Run 2 Sets New Mobile Game Download Record


Imangi is giving Rovio a (temple) run for its money. According to a press release, Imangi Studios’ newest game, Temple Run 2, was downloaded 50 million times in 13 days, besting the previous record held by Rovio Entertainment’s Angry Birds Space, which crossed the 50 million threshold after 35 days last year. It’s worth pointing out, however, that the main version of Angry Birds Space costs 99 cents, while the Temple Run games are free. Rovio’s game has been downloaded more than 100 million times, and was the most popular paid app on both iPhone and iPad in 2012.


Tuesday, February 19, 2013

Apple granted U.S. patent for advanced smart bike system


Today, the US Patent and Trademark Office officially published a granted patent to Apple Inc. that “covers various concepts behind an advanced Smart Bicycle System,” Jack Purcher reports for Patently Apple.



“The premise of Apple’s invention is very much like Apple’s Nike + iPod system for runners except for cyclists,” Purcher reports. “While the system is for individuals, it’s also designed to work with teams of cyclists so that they could communicate with each other on-the-fly about course difficulty or perceived problems. The Bicycle system will be able to monitor speed, distance, time, altitude, elevation, incline, decline, heart rate, power, derailleur setting, cadence, wind speed, path completed, expected future path, heart rate, power, and pace. The system could utilize various sensors built-into the iPhone in addition to working with sensors already built-into the bike itself.”



Purcher reports, “Apple’s granted patent is extraordinarily detailed and packed with interesting twists that the sporting cyclist will really appreciate.”



Much more, including Apple’s patent application illustrations, in the full article here.



[Thanks to MacDailyNews Readers "Dan K." and "Arline M." for the heads up.]


New ‘THX tune-up’ app for iOS devices calibrates your HDTV


“Can an app make your TV look better? According to THX, the answer to that question is yes. Today the company is releasing THX tune-up, a calibration app for iOS it claims can help you get the best performance from your home theater setup,” Chris Welch reports for The Verge. “THX tune-up arrives just in time for the rush of HDTVs being sold ahead of this weekend’s Super Bowl, and there’s good reason for new TV owners to give the app a look.”



“THX tune-up marks the first time we’ve seen a smartphone assist users with setting up their home theater centerpiece. Even so, the execution here is largely similar to optical media solutions. THX tune-up displays various visual patterns on your TV with step-by-step audio and text instructions guiding you through each test,” Welch reports. “They’re all extremely straightforward, and a photo sample paired with each test helps you better understand how each change impacts image quality. THX has also come up with a clever substitute for those plastic color filters; since the company can’t exactly include physical accessories with a digital app, it uses the iPhone’s camera to mirror their utility.”



Read more in the full article here.



[Thanks to MacDailyNews Reader "TheMightyFinder" for the heads up.]


Monday, December 31, 2012

Apple agrees to drop patent claims against new Samsung phone after Samsung said it was not for sale in U.S.


“Apple Inc has agreed to withdraw patent claims against a new Samsung phone with a high-end display after Samsung said it was not offering to sell the product in the crucial U.S. market,” Dan Levine reports for Reuters. “Apple disclosed the agreement in a filing on Friday in U.S. District Court in San Jose, California.”



“Last month Apple asked to add the Galaxy S III Mini and other Samsung products, including several tablet models, to its wide-ranging patent litigation against Samsung,” Levine reports. “In response, Samsung said the Galaxy S III Mini was not available for sale in the United States and should not be included in the case.”



Read more in the full article here.


Friday, December 7, 2012

Sydney plans smartphone-powered light show for New Year’s Eve







New Year’s Eve celebrations always kick off with Sydney’s memorable fireworks display where over a million people can gather at Sydney harbour to enjoy the spectacle. But this year, Sydney wants the celebration to be a lot more interactive, and an app has been created to allow anyone with a smartphone to join in and (hopefully) create something quite unique.



The app will be made available for free to both iOS and Android devices. The idea being that the app will fill each phone’s display with changing colors in the lead up to midnight. What Sydney is hoping for is lots of smartphones being held to the sky running the app, which in turn will create a light show to equal that of the fireworks.



Chances are good that many in the crowd that gathers will have a smartphone in their pocket. But getting everyone to download the app and remember to use it at the right time is going to take some memorable advertising and nudges from the event’s ambassador Kylie Minogue on the night.



Sydney has two fireworks shows planned for New Year’s Eve. The first is the family fireworks event at 9pm before the main event at midnight. The event organizers should use that 9pm show as a practice run for the smartphone light show, as many of the crowd will probably return for the midnight celebrations and be more inclined to remember to pull out their phones at the right time.



via Physorg. Image credit: Adam J.W.C




Thursday, December 6, 2012

Samsung files redacted copy of ‘very lopsided’ Apple-HTC deal in U.S. court; Distinctive Apple User Experience not for sale


“Lawyers for Samsung Electronics Co Ltd filed a redacted copy of a 10-year patent licensing agreement between Apple Inc and Taiwan’s HTC Corp in a U.S. court late on Wednesday following a judge’s order,” Sakthi Prasad and Poornima Gupta report for Reuters.



“The court last month ordered Apple to disclose to Samsung details of the legal settlement that the iPhone maker reached with HTC, including terms of the 10-year patents licensing agreement,” Prasad and Gupta report. “The redacted copy excludes key specifics such as the royalty payments HTC would have to make to Apple for using some of the U.S. company’s patents. Also excluded are details of some of HTC’s covered products that were part of the licensing deal. The court order had stated that “only the pricing and royalty terms of license agreements may be sealed.”



Prasad and Gupta report, “As per the Apple-HTC agreement, the licenses do not include Apple’s design patents, according to a filing made with the District Court of Northern California. Apple and HTC also agreed to fully paid-up, royalty-free, non-exclusive, non-transferable, non-sublicensable licenses to certain of the other’s patents.”



Read more in the full article here.



“Samsung cannot and presumably will not try to argue that Apple is willing to license its design patents. Those are explicitly excluded from the agreement in a way that leaves no doubt whatsoever,” Florian Mueller writes for FOSS Patents. “Apple and HTC never had a design patent dispute. Apple’s design patent assertions have so far targeted mostly Samsung (in multiple jurisdictions), in one German case Motorola’s XOOM tablet (Apple lost that one but may still be pursuing an appeal), and a few smaller players in Germany, Spain and possibly other jurisdictions. Should HTC suddenly build iPhone and iPad lookalikes, Apple could still sue, but I doubt that this will be necessary.”



“I’ve been saying for a long time that at a minimum Apple needs to defend the distinguishability of its products, or its business would be subjected to totally unfettered, margin-destroying commoditization. The Apple-HTC agreement defines a very important term: Distinctive Apple User Experience,” Muller writes. “That’s what Apple seeks to protect and that’s something that is not for sale. The first time that an anti-cloning provision in an Apple license agreement was mentioned in public was this summer when an Apple executive testified in open court that Microsoft has a license to all Apple patents but that the parties agreed to an anti-cloning provision.”



Muller explains, “HTC can use what Google provides without fear of being sued by Apple. Otherwise HTC would be at a fundamental disadvantage vis- -vis other Android device makers. And while Google now knows these terms and could implement certain features just to help HTC and possibly others who will sign similar license deals in the future, Google also realizes that Apple might at some point enforce its rights against Google directly. Apple is obviously not afraid of Google. Otherwise it would never have sued HTC and other Google partners, and wouldn’t continue to be suing a wholly-owned Google subsidiary, Motorola Mobility.”



“Whatever the court will decide, it’s a very interesting question whether Samsung will agree to a license deal with Apple along the lines of the one accepted by HTC, especially now that Samsung sees how most of the terms of these deals may ultimately have to be shown in public. The Apple-HTC deal is very lopsided,” Mueller writes “There are no two-way payments: it’s all about HTC paying to Apple. The deal is under California law, and any arbitration proceedings would be under the auspices of the international division of the American Arbitration Association. HTC is not allowed to “clone” Apple’s products and features, but the agreement doesn’t limit Apple’s use of HTC’s patents. And various other details also reflect the fact that this was absolutely positively not a deal between equals.”



Much more in the full article – highly recommended – here.



MacDailyNews Take: Have a nice day, Samsung.


Apple-HTC terms are consistent with what Steve Jobs told Eric Schmidt and stated in public


“The public filing of the Apple-HTC license agreement, with the exception of its financial terms and a few details, is the most important smartphone patent news in the build-up to the Apple-Samsung injunction hearing,” Florian Mueller writes for FOSS Patents. “The first license deal ever to have become known between Apple and an Android device maker certainly raises the question of whether Apple’s current leadership has softened its stance compared to what the company’s iconic co-founder and two-term CEO, Steve Jobs, had in mind when he sued HTC in March 2010 (and two other Android device makers, Motorola and Samsung, within 13 months). Time and time again Apple’s adversaries have pointed courts to a passage in the biography authored by Walter Isaacson. Purportedly, Steve Jobs vowed to destroy Android because he considered it a stolen product, and said he was willing, if necessary, to spend all of Apple’s cash reserves on the pursuit of this cause. According to the book, he even declared himself prepared to wage ‘thermonuclear war.’”



“This reporting has led people to believe that Apple’s patent enforcement against Android was an emotional crusade more so than a smart business choice, and has made Apple appear to be a ruthless, anticompetitive aggressor,” Mueller writes. “I never believed any of that. In many interviews over the last 12 months I’ve urged reporters not to attribute to emotion what can be explained with strategic/competitive needs (differentiation vs. commoditization) and, especially, not to attach too much weight to what was, if authentic (which I obviously don’t know but which I’ll presume in the following for the sake of simplicity), merely a private comment and thus can’t be compared to public statements. In particular, comparing a private remark by Steve Jobs to public statements by his successor, Tim Cook, would be completely flawed and unlikely to lead to accurate conclusions.”



Mueller writes, “The different things Steve Jobs said must be weighted according to context. The logical starting point is not his biography but the press release with which Apple announced the HTC lawsuit in March 2010. It contains this Steve Jobs quote: ‘We can sit by and watch competitors steal our patented inventions, or we can do something about it. We’ve decided to do something about it,’ said Steve Jobs, Apple’s CEO. ‘”We think competition is healthy, but competitors should create their own original technology, not steal ours.’ There’s no contradiction between that statement and the published terms of the deal.”



Much more in the full article – very highly recommended – here.



MacDailyNews Take: The walls are slowly closing in on the serial patent- and trade dress-infringers; the Apple wannabes who’ll never be.



And none of your derivative Droids are going to be able shut down all the garbage compactors on the detention level, either. This is how the worm turns.



Ever so slowly the screws of justice grind, yet grind, they do. Tick-tock, slavish copiers. Tick-tock.



Related article:
Samsung files redacted copy of 'very lopsided' Apple-HTC deal in U.S. court; Distinctive Apple User Experience not for sale – December 6, 2012
Boom! Apple sues HTC for infringing on 20 iPhone patents – March 2, 2010


Monday, December 3, 2012

Atari celebrates Pong’s 40th anniversary with an iOS app


Atari’s Pong “was officially released November 29, 1972, and was available for home gamers to purchase two years later,” Caitlin Mcgarry reports for PC World.



“Pong started the one game per quarter arcade standard that became widespread throughout the 1970s and 80s. Prior to Pong, games were three plays per quarter. At the peak of the games arcade dominance, more than 150,000 coin-operated Pong games were in circulation,” Mcgarry reports. “Pong catapulted Atari to success, and the company released its classic 2600 gaming system five years after Pongs debut. The rest is video game history.”



Mcgarry reports, “To celebrate the games anniversary, Atari on Thursday released a free iOS version of Pong called Pong World for a new generation of gamers [iPhone, iPod touch, iPad, iPad mini]. The app is a little more advanced than the 1972 version, with different settings and paddle upgrades, but the concept is the same. Atari chose indie game designer zGames as the winner in its Pong app contest.”



Read more in the full article here.



Get the free app via Apple’s iTunes App Store here: Pong World


Sunday, November 25, 2012

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Thursday, November 15, 2012

How Apple could build the dominant computing platform


“Computer processors keep on shrinking, which improves their power and reduces their energy needs and costs. In the not too distant future, this means full PC power in your mobile phone, which could be seamless from your tablet/PC experience,” Shareholders Unite write for Seeking Alpha. “However, we’re not there yet, and there are awkward trade-offs and compromises involving different types of processors and operating systems in the meantime.... Apple (AAPL) is best positioned to eliminate these trade-offs and compromises and arrive first at a unified computing platform.”



“Apple ould have a serious headstart here. Take not of the fact that according to Bloomberg, Apple is seriously considering ditching Intel processors in favor of ARM based ones even for its iMacs,” Shareholders Unite write. “With the coming 64-bit architecture for the ARM based platform, memory limits (the 32-bit chips limit RAM to 4GB) will be a thing of the past. Apple has a long-standing relation with ARM going back to the 1980s and at one stage owned over 40% of the company. Moving to ARM based chips would give Apple, which has heavily invested in chip design capabilities lately, more freedom to design chips according to its own specifications, giving it a leg up versus the competition... Apple pays under $20 for its A6 processor, compare that to Intel processors, a low end Core i3 starts at $117.”



Shareholders Unite write, “Apple could be moving to a single operating system, combined with its own designed chips that go into every Apple device. This would not only give the company a unified space for mobile, tablets, and PC’s, it would create a seamless consumer experience, and doing so at a significant cost advantage... Apple’s lead could be difficult to overcome, at least in the consumer space.”



Read more in the full article here.



MacDailyNews Take: Apple already has built the dominant computing platform. Apple is, by far, the #1 computer maker on earth.


Wednesday, November 14, 2012

Beleaguered Microsoft has failed


“Microsoft is in deep trouble, their two main product lines are failing, and the blame game is intensifying,” Charlie Demerjian writes for SemiAccurate. “Steve Sinofsky gets the blame this time for the failure of Windows 8, but the real problem is the patterns that are so clearly illustrated by these actions.”



“Microsoft is largely irrelevant to computing of late, the only markets they still play in are evaporating with stunning rapidity,” Demerjian writes. “Their product lines have stagnated, creating customer lock in is prioritized over creating customer value, and the supply chain is controlled by an iron fisted monopoly. Any attempt at innovation with a Windows PC has been shut out for over a decade, woe betide anyone who tried to buck that trend.”



Demerjian writes, “In the end, Windows advanced only to the point of undercutting any competition, and even then to the minimum extent possible. The rules in Redmond were, "Do not change anything unless it is to crush someone doing something innovative". They didn't unless they did, and it worked. And the market stagnated... In such a situation, a company has two choices, both of which are quite stark. They can radically change their ways or they can wither and die. Before you point to Windows 8 and say, ‘But they are changing and innovating,’ hold off a moment, it isn't what you think... Even if they wanted to, they are culturally far beyond the point of being able to. What was a slow bleed of marketshare is now gushing, and management is clueless, intransigent, and myopic. Game over, the thrashing will continue for a bit, but it won't change the outcome. Microsoft has failed.”



Much more in the full article – recommended – here.



MacDailyNews Take: A toast! To Monkey Boy, for as long as it takes!



Our initial impression is that Microsoft, in trying to cram everything into Windows 8 in an attempt to be all things to all devices, will end up with an OS that's a jack of all trades and a master of none (which, after all, ought to be Microsoft's company motto)... We simply do not see the world clamoring for the UI of an iPod also-ran now ported to an iPhone wannabe that nobody's buying to be blown up onto a PC display.



From what we've seen so far, Windows 8 strikes us as an unsavory combination of Windows Weight plus Windows Wait.



Not to mention that probably no one on earth knows how much or what kinds of residual legacy spaghetti code roils underneath it all (shudder)... No matter what, if Microsoft's going to ask Windows sufferers to "learn a whole new computer" (and that's exactly how they'll look at it, regardless of how Microsoft pitches it), millions will simply say, "Time to get a Mac to match my iPod, iPhone, and iPad!"



As if they needed it: More good news for Apple. – MacDailyNews Take, June 6, 2011



As we have always said, even as many short-sightedly waved (and continue to wave) the white flag, the war is not over. And, yes, we shall prevail... No company is invincible. Not even Microsoft. – MacDailyNews Take, January 10, 2005



[Thanks to MacDailyNews Reader "BTL" for the heads up.]


Saturday, October 27, 2012

FloJack Kickstarter project to bring NFC to iOS








It’s not always easy to explain why NFC is such a big deal, or why it has the potential to completely change how you use your mobile device. NFC gets the most attention when it is seen as a means for mobile transactions, but the sheer volume of simple automation tasks completely change how users do things like checking in to locations or sharing information between devices. There was wide speculation that NFC was coming to the iPhone 5, but sadly that didn’t happen. Fortunately, the team at Flomio has assembled a plan to bring NFC to iDevices with the Flojack dongle.



Similar to how a credit card reader would connect to an iDevice for card payments, the FloJack pops into the headphone jack on the iPad or iPhone. Once connected, the NFC Actions app being developed by Flomio will be able to receive content from any NFC enabled utility. As demonstrated in the video above, you can receive content from tags, and even send content back and forth with other platforms. Services like Android Beam for photos aren’t likely to work since they require more than just NFC to function, but all of the basic features found in NFC phones will be available.



FloJack




Flomio is also making their SDK available to iOS developers who want to include NFC support in their apps. Foursquare check-ins, for example, can be triggered by a simple scan of an NFC tag so long as the app supports the content. NFC for iOS would dramatically expand the userbase of the technology all at once, and give iOS developers a whole new kind of technology to play with. The FloJack kickstarter starts at $39 to get one of the dongles, and $99 for the developer kit that unlocks access to the developer program and the Flomio dev team.



Obviously a dongle you have to carry around in your pocket when you wanted to use NFC is far less elegant than having the technology built into the device, or having a sleeve that goes over the phone to provide the service. Flomio makes it worthwhile though, by the apparent lack of restrictions. This is a tool that can be given to users and developers to allow them to find their own purpose, which is how NFC has grown into what we know it to be today.



Read more on Kickstarter




Wednesday, June 6, 2012

iOS 6 release may bring Siri on iPad this fall

When the iPhone 4S was launched last year this brought with it the new Admin feature referred to as Siri, but since after that owners of different iOS devices have wondered if the feature could become accessible for them, now there are states that the iOS 6 put out may bring Siri on the iPad this drop.An article over at 9To5 Mac is reporting in which trusted sources say Siri will probably be arriving about the iPad this coming fall, and will have got nearly all the features that iPhone 4S buyers currently love. It is getting claimed any particular one of the main new features connected with iOS 6 will be Siri aid on the unit, and not just this Voice Dictation which came with the modern iPad and iOS 5.A single.All the features is going to be present with the exception of obviously the product related codes, but recently some acquired wondered if perhaps Siri could work for the iPad as the system normally rests further from the user’s mouth, along with the microphone couldn't survive able to perceive properly along with incorrectly interpret command advices. This is not the situation though as outlined by sources and commands can return the exact same or related accuracy for the iPhone 4S, and the Tone of voice Dictation feature usually work suitable for new iPad homeowners.Apple has got allegedly also been testing iOS 6’s Siri on the new iPad plus the iPad 2, however it is not known in the event Siri for iPad is going to launch solely on the completely new iPad or for all models, although solutions think it will only be about the Retina Display unit. One of the reasons that will Siri was only at the iPhone 4S seemed to be that Apple inc believed that this can allow the Siri machines and functionality to expand with an achievable stride.It is also mysterious if Apple mackintosh will highlight Siri with the rest connected with iOS 6 at following week’s WWDC keynote or at an event in the fall. Previous today all of us told you that this iPhone 5 is being likely for relieve during November alongside a good iPad mini, thus Apple might reveal Siri to the iPad then. Siri does have its experts though with lots of stating that the particular feature is basically a gimmick away from the US.Want to see Siri unveiled for the iPad?



iOS 6